| Transform |
The transform of the arc to draw |
Transform |
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
| Color |
The color to use for the debug draw |
Linear Color |
(R=1.000000,G=0.000000,B=0.000000,A=1.000000) |
| Radius |
The radius of the arc to draw |
float |
10.000000 |
| MinimumDegrees |
The minimum angle in degrees of the arc |
float |
0.000000 |
| MaximumDegrees |
The maximum angle in degrees of the arc |
float |
360.000000 |
| Thickness |
The line thickness to use for the debug draw |
float |
0.000000 |
| Detail |
The detail to use when drawing the arc |
int32 |
16 |
| WorldOffset |
The world offset to pre-multiply the positions with |
Transform |
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
| bEnabled |
If set to False the debug drawing will be skipped |
bool |
True |
| DebugDrawSettings |
The debug draw settings for this node |
Rig VMDebug Draw Settings |
(DepthPriority=SDPG_Foreground,Lifetime=-1.000000) |