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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_AimItem_Target |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigUnit_AimItem_Target
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_AimItem_Target() |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Axis | FVector | The axis to align with the aim on this target | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| Kind | EControlRigVectorKind | The kind of target this is representing - can be a direction or a location | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| Space | FRigElementKey | The space in which the target is expressed | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| Target | FVector | The target to aim at - can be a direction or location based on the Kind setting | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| Weight | float | The amount of aim rotation to apply on this target. | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|