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Outputs an aligned transform of a primary and secondary axis of an input transform to a world target. Note: This node operates in world space!
| Name | FRigUnit_AimBoneMath |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" |
Syntax
USTRUCT (Meta=(DisplayName="Aim Math", Category="Hierarchy", Keywords="Lookat"))
struct FRigUnit_AimBoneMath : public FRigUnit_HighlevelBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_HighlevelBase → FRigUnit_AimBoneMath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_AimBoneMath() |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInitialized | bool | Units/Highlevel/Hierarchy/RigUnit_AimBone.h | ||
| DebugSettings | FRigUnit_AimBone_DebugSettings | The debug setting for the node | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| InputTransform | FTransform | The transform (in global space) before the aim was applied (optional) | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| Primary | FRigUnit_AimItem_Target | The primary target for the aim | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| PrimaryCachedSpace | FCachedRigElement | Units/Highlevel/Hierarchy/RigUnit_AimBone.h | ||
| Result | FTransform | The resulting transform | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| Secondary | FRigUnit_AimItem_Target | The secondary target for the aim - also referred to as PoleVector / UpVector | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| SecondaryCachedSpace | FCachedRigElement | Units/Highlevel/Hierarchy/RigUnit_AimBone.h | ||
| Weight | float | The weight of the change - how much the change should be applied | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |