| FMetaHumanAppearanceSharedFragment |
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| FMetaHumanCrowdActorClothingAssemblyOutput |
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| FMetaHumanCrowdActorGroomAssemblyOutput |
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| FMetaHumanCrowdAppearanceHandle |
Opaque handle to an appearance registered with UMetaHumanMassRepresentationSubsystem. |
| FMetaHumanCrowdAssemblyOutput |
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| FMetaHumanCrowdCharacterAssemblyOutput |
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| FMetaHumanCrowdCharacterBuildOutput |
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| FMetaHumanCrowdCollectionBodyBuildOutput |
Collection-level build output for a body item. |
| FMetaHumanCrowdCollectionBuildOutput |
Build output for the collection pipeline itself (not per-item). |
| FMetaHumanCrowdCollectionGroomBuildOutput |
Collection-level build output for a groom item. |
| FMetaHumanCrowdCollectionHeadBuildOutput |
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| FMetaHumanCrowdCollectionOutfitBuildOutput |
Collection-level build output for an outfit item. |
| FMetaHumanCrowdFaceMICComboKey |
Identifies a (head, equipped-grooms) combination that drives a unique face MIC set. |
| FMetaHumanCrowdFaceMICComboSlot |
Single (pipeline slot, equipped-groom key) entry inside FMetaHumanCrowdFaceMICComboKey. |
| FMetaHumanCrowdFaceMICSet |
Pre-baked face MICs for one (head, groom combo) pair. |
| FMetaHumanCrowdFaceSlotLODs |
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| FMetaHumanCrowdGroomAssemblyInput |
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| FMetaHumanCrowdGroomAssemblyOutput |
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| FMetaHumanCrowdGroomBakedTextureEntry |
Pre-authored baked groom texture for a single (groom, head) pair, plus the wardrobe slot the groom lives in. |
| FMetaHumanCrowdGroomBuildOutput |
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| FMetaHumanCrowdGroomFaceParameterBinding |
Per-(groom, head) face-side parameter binding emitted by the editor pipeline. |
| FMetaHumanCrowdGroomMaterialOverride |
Per-variant material override carried alongside the shared geometry bundle. |
| FMetaHumanCrowdHeadAssemblyOutput |
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| FMetaHumanCrowdHeadBuildOutput |
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| FMetaHumanCrowdInstancedClothingAssemblyOutput |
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| FMetaHumanCrowdInstancedGroomAssemblyOutput |
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| FMetaHumanCrowdMeshGeometryBundle |
A geometry bundle containing the raw data needed to construct a USkeletalMesh. |
| FMetaHumanCrowdOutfitAssemblyInput |
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| FMetaHumanCrowdOutfitAssemblyOutput |
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| FMetaHumanCrowdOutfitBuildOutput |
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| FMetaHumanCrowdOutfitCustomDataFormat |
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| FMetaHumanCrowdOutfitInstancedMaterial |
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| FMetaHumanCrowdStats |
Lightweight stats about a MetaHuman crowd |
| FMetaHumanMassAnimationScalabilitySharedFragment |
Shared fragment for animation track pool scalability parameters. |
| FMetahumanMassAnimDesc |
Native struct used to pipe data from Mass Instance -> Actor -> Anim Blueprint system. |
| FMetahumanMassCrowdActorTag |
Tag added to Mass entities whose high-res actor implements IMetahumanMassCrowdActorBlueprintInterface. |
| FMetaHumanMassIdentityFragment |
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| FMetaHumanMassInstanceRegistryData |
Registry of all MetaHuman instance-to-representation mappings. |
| FMetaHumanMassInstanceRepresentation |
Links a UMetaHumanInstance to its ISKM visualization description. |
| FMetaHumanMassTargetLocationFragment |
This fragment is only used for MH Crowd Perf. |