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Pre-baked face MICs for one (head, groom combo) pair. Actor and instanced variants are stored separately because each has its own source MIC identity (per ApplySlotMaterialOverrides).
| Name | FMetaHumanCrowdFaceMICSet |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/MetaHumanCrowdPipeline.h |
| Include Path | #include "MetaHumanCrowdPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdFaceMICSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstancedSlotToMIC | TMap< FName, TObjectPtr< UMaterialInstanceConstant > > | Per-face-slot shared MIC for the instanced (ISKM) variant, assigned directly at AssembleCollection time. | MetaHumanCrowdPipeline.h |