Navigation
API > API/Plugins > API/Plugins/MetaHumanCrowd
| Name | UMetaHumanCrowdCharacterPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Item/MetaHumanCrowdCharacterPipeline.h |
| Include Path | #include "Item/MetaHumanCrowdCharacterPipeline.h" |
Syntax
UCLASS (Blueprintable, EditInlineNew)
class UMetaHumanCrowdCharacterPipeline : public UMetaHumanItemPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterPipeline → UMetaHumanItemPipeline → UMetaHumanCrowdCharacterPipeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanCrowdCharacterPipeline() |
Item/MetaHumanCrowdCharacterPipeline.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorPipeline | TObjectPtr< UMetaHumanItemEditorPipeline > | Item/MetaHumanCrowdCharacterPipeline.h |
|
|
| Specification | TObjectPtr< UMetaHumanCharacterPipelineSpecification > | Item/MetaHumanCrowdCharacterPipeline.h |
|
Functions
Public
Public Virtual
Overridden from UMetaHumanItemPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AssembleItem
(
const FAssembleItemParams& Params, |
Item/MetaHumanCrowdCharacterPipeline.h | ||
virtual const UMetaHumanItemEditorPipeline * GetEditorPipeline() |
Item/MetaHumanCrowdCharacterPipeline.h |
Overridden from UMetaHumanCharacterPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TNotNull< const UMetaHumanCharacterPipelineSpecification * > GetSpecification() |
Item/MetaHumanCrowdCharacterPipeline.h | ||
virtual void SetDefaultEditorPipeline() |
Item/MetaHumanCrowdCharacterPipeline.h |