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API > API/Plugins > API/Plugins/MetaHumanCrowd
Links a UMetaHumanInstance to its ISKM visualization description.
| Name | FMetaHumanMassInstanceRepresentation |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Mass/MetaHumanMassRepresentationSubsystem.h |
| Include Path | #include "Mass/MetaHumanMassRepresentationSubsystem.h" |
Syntax
USTRUCT ()
struct FMetaHumanMassInstanceRepresentation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsFreeSlot | bool | True for slots that have been physically released and are awaiting reuse. | Mass/MetaHumanMassRepresentationSubsystem.h | |
| bPendingRelease | bool | If true, the provider has called UnregisterInstance and the entry will be physically released as soon as EntityRefCount reaches zero. | Mass/MetaHumanMassRepresentationSubsystem.h | |
| CustomDataFloatsPerMesh | TArray< TArray< float > > | Per-instance custom-data float slices for this appearance, indexed in Desc.Meshes order. | Mass/MetaHumanMassRepresentationSubsystem.h | |
| DescHandle | FSkinnedMeshInstanceVisualizationDescHandle | Mass/MetaHumanMassRepresentationSubsystem.h | ||
| EntityRefCount | int32 | Number of live entities currently using this appearance. | Mass/MetaHumanMassRepresentationSubsystem.h | |
| SourceInstance | TObjectPtr< UMetaHumanInstance > | Mass/MetaHumanMassRepresentationSubsystem.h |