| InstancedMaterialData |
TMap< FName, TObjectPtr< UMaterialInterface > > |
|
MetaHumanCrowdPipeline.h |
- VisibleAnywhere
- BlueprintReadWrite
- Category="Build"
|
| InstancedMeshCustomDataFloats |
TArray< float > |
ISKM-wide per-instance custom data float buffer (single flat array shared across all material slots on this ISKM). |
MetaHumanCrowdPipeline.h |
- VisibleAnywhere
- BlueprintReadWrite
- Category="Build"
|
| OutfitMesh |
TObjectPtr< class USkeletalMesh > |
|
MetaHumanCrowdPipeline.h |
- VisibleAnywhere
- BlueprintReadWrite
- Category="Build"
|
| TransformProvider |
TObjectPtr< class UAnimSequenceTransformProviderData > |
Pre-built ASTPD for this outfit mesh. |
MetaHumanCrowdPipeline.h |
- VisibleAnywhere
- BlueprintReadWrite
- Category="Build"
|