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API > API/Plugins > API/Plugins/MetaHumanCrowd
| Name | FMetaHumanCrowdActorClothingAssemblyOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/MetaHumanCrowdPipeline.h |
| Include Path | #include "MetaHumanCrowdPipeline.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCrowdActorClothingAssemblyOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutfitMesh | TObjectPtr< class USkeletalMesh > | MetaHumanCrowdPipeline.h |
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| OverrideMaterials | TMap< FName, TObjectPtr< UMaterialInterface > > | MID overrides, keyed by material slot name. | MetaHumanCrowdPipeline.h |
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