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API > API/Plugins > API/Plugins/MetaHumanCrowd
Collection-level build output for a body item.
| Name | FMetaHumanCrowdCollectionBodyBuildOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/MetaHumanCrowdPipeline.h |
| Include Path | #include "MetaHumanCrowdPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdCollectionBodyBuildOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorBodyMesh | TObjectPtr< USkeletalMesh > | MetaHumanCrowdPipeline.h | ||
| InstancedBodyMesh | TObjectPtr< USkeletalMesh > | Nullptr when body geometry has been merged onto clothing meshes. | MetaHumanCrowdPipeline.h | |
| InstancedBodyMeshTransformProvider | TObjectPtr< UAnimSequenceTransformProviderData > | Pre-built ASTPD for the instanced body mesh. nullptr when InstancedBodyMesh is nullptr. | MetaHumanCrowdPipeline.h |