| ActorFaceMesh |
TObjectPtr< USkeletalMesh > |
|
MetaHumanCrowdPipeline.h |
|
| ActorFaceSlotSourceLODs |
TMap< FName, FMetaHumanCrowdFaceSlotLODs > |
Per-slot list of source face-LOD indices the slot serves on the actor face mesh. |
MetaHumanCrowdPipeline.h |
|
| BakedAnimRootProvider |
TObjectPtr< UAnimSequenceTransformProviderData > |
|
MetaHumanCrowdPipeline.h |
|
| CompatibleBody |
FMetaHumanPaletteItemKey |
|
MetaHumanCrowdPipeline.h |
|
| InstancedFaceMesh |
TObjectPtr< USkeletalMesh > |
|
MetaHumanCrowdPipeline.h |
|
| InstancedFaceMeshTransformProvider |
TObjectPtr< UAnimSequenceTransformProviderData > |
Pre-built ASTPD for the instanced face mesh (SkinnedAsset = InstancedFaceMesh, Sequences/Layers from BakedAnimRootProvider). |
MetaHumanCrowdPipeline.h |
|
| InstancedFaceSlotSourceLODs |
TMap< FName, FMetaHumanCrowdFaceSlotLODs > |
See ActorFaceSlotSourceLODs; same meaning, instanced face mesh. |
MetaHumanCrowdPipeline.h |
|
| InstancedFaceSourceMICs |
TMap< FName, TObjectPtr< UMaterialInterface > > |
Snapshot of the instanced face mesh's per-slot MIC after ApplySlotMaterialOverrides has reparented runtime-MID slots. |
MetaHumanCrowdPipeline.h |
|