Navigation
API > API/Plugins > API/Plugins/MetaHumanCrowd
Build output for the collection pipeline itself (not per-item).
| Name | FMetaHumanCrowdCollectionBuildOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/MetaHumanCrowdPipeline.h |
| Include Path | #include "MetaHumanCrowdPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdCollectionBuildOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBodyGeometryMergedOntoClothing | bool | If true, body geometry has been merged onto clothing meshes during the collection build. | MetaHumanCrowdPipeline.h | |
| FaceAffectingPipelineSlots | TArray< FName > | Pipeline slot names that participate in the face-MIC combo enumeration, sorted alphabetically. | MetaHumanCrowdPipeline.h | |
| FaceMaterialSlotsForRuntimeMID | TArray< FName > | Face material slot names that the editor pipeline reparented during ApplyFaceMaterialOverrides. | MetaHumanCrowdPipeline.h | |
| FaceMICsByCombo | TMap< FMetaHumanCrowdFaceMICComboKey, FMetaHumanCrowdFaceMICSet > | Pre-baked face MICs keyed by (head, equipped-grooms) combo. | MetaHumanCrowdPipeline.h | |
| FaceSlotCustomDataLayout | TMap< FName, FMetaHumanCrowdOutfitInstancedMaterial > | Per face slot, the parameter-name -> custom-data-offset format map authored on the editor pipeline's FaceMaterialOverrides[i].InstanceParameterNameToCustomDataFormat. | MetaHumanCrowdPipeline.h | |
| GroomFaceParameterBindings | TArray< FMetaHumanCrowdGroomFaceParameterBinding > | Per-(groom, head) parameter bindings driving the face material at runtime. | MetaHumanCrowdPipeline.h | |
| SharedAnimBPAnimations | TMap< FName, TObjectPtr< UAnimSequence > > | Merged animations (body bone tracks + face curves) shared across all characters. | MetaHumanCrowdPipeline.h |