| GroomAssetName |
FString |
Source groom asset name, used for friendly mesh naming. |
Item/MetaHumanCrowdGroomPipeline.h |
|
| InstancedMaterialOverrides |
TMap< FMetaHumanPaletteItemKey, FMetaHumanCrowdGroomMaterialOverride > |
Per-key override of the bundle's Materials/LODMaterialMaps for the instanced variant. |
Item/MetaHumanCrowdGroomPipeline.h |
|
| ItemToBakedGroomTexture |
TMap< FMetaHumanPaletteItemKey, FMetaHumanCrowdGroomBakedTextureEntry > |
Per-(groom, head) baked groom texture entries, populated when the editor groom pipeline has BakedGroomTexture set and at least one face LOD has no card/helmet geometry. |
Item/MetaHumanCrowdGroomPipeline.h |
|
| ItemToGroomGeometryMap |
TMap< FMetaHumanPaletteItemKey, FMetaHumanCrowdMeshGeometryBundle > |
Per-(groom, head) shared geometry. |
Item/MetaHumanCrowdGroomPipeline.h |
|
| PipelineSlotName |
FName |
Pipeline slot the groom lives in (e.g. "Hair", "Beard"). |
Item/MetaHumanCrowdGroomPipeline.h |
|