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Native struct used to pipe data from Mass Instance -> Actor -> Anim Blueprint system.
| Name | FMetahumanMassAnimDesc |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Mass/MetaHumanMassAnimDesc.h |
| Include Path | #include "Mass/MetaHumanMassAnimDesc.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetahumanMassAnimDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequence | TObjectPtr< class UAnimSequence > | @TODO: Populate this from ISKM transform provider data | Mass/MetaHumanMassAnimDesc.h |
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| AnimSequenceIndex | int32 | Mass/MetaHumanMassAnimDesc.h |
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| bJustSwapped | bool | This can be used by animation to fire reset events and all kinds of other logic that's needed for a clean swap. | Mass/MetaHumanMassAnimDesc.h |
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| Position | float | Mass/MetaHumanMassAnimDesc.h |
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| Significance | float | Mass/MetaHumanMassAnimDesc.h |
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