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API > API/Plugins > API/Plugins/MetaHumanCrowd
Crowd item pipeline for skeletal-mesh clothing.
| Name | UMetaHumanCrowdSkeletalClothingPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Item/MetaHumanCrowdSkeletalClothingPipeline.h |
| Include Path | #include "Item/MetaHumanCrowdSkeletalClothingPipeline.h" |
Syntax
UCLASS (Blueprintable, EditInlineNew)
class UMetaHumanCrowdSkeletalClothingPipeline : public UMetaHumanItemPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterPipeline → UMetaHumanItemPipeline → UMetaHumanCrowdSkeletalClothingPipeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanCrowdSkeletalClothingPipeline() |
Item/MetaHumanCrowdSkeletalClothingPipeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstancedComponentOverrideMaterials | TMap< FName, FMetaHumanCrowdOutfitInstancedMaterial > | Key is material slot name. | Item/MetaHumanCrowdSkeletalClothingPipeline.h |
|
| SourceSkeletalClothingItem | TObjectPtr< const UMetaHumanWardrobeItem > | The source wardrobe item, whose pipeline must be a UMetaHumanSkeletalMeshPipeline. | Item/MetaHumanCrowdSkeletalClothingPipeline.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorPipeline | TObjectPtr< UMetaHumanItemEditorPipeline > | Item/MetaHumanCrowdSkeletalClothingPipeline.h |
|
|
| Specification | TObjectPtr< UMetaHumanCharacterPipelineSpecification > | Item/MetaHumanCrowdSkeletalClothingPipeline.h |
|
Functions
Public
Public Virtual
Overridden from UMetaHumanItemPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AssembleItem
(
const FAssembleItemParams& Params, |
Item/MetaHumanCrowdSkeletalClothingPipeline.h | ||
virtual const UMetaHumanItemEditorPipeline * GetEditorPipeline() |
Item/MetaHumanCrowdSkeletalClothingPipeline.h | ||
virtual void SetPostAssemblyParameters
(
const FSetPostAssemblyParametersParams& Params, |
Item/MetaHumanCrowdSkeletalClothingPipeline.h |
Overridden from UMetaHumanCharacterPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TNotNull< const UMetaHumanCharacterPipelineSpecification * > GetSpecification() |
Item/MetaHumanCrowdSkeletalClothingPipeline.h | ||
virtual void SetDefaultEditorPipeline() |
Item/MetaHumanCrowdSkeletalClothingPipeline.h |