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API > API/Plugins > API/Plugins/MetaHumanCrowd
Collection-level build output for an outfit item.
| Name | FMetaHumanCrowdCollectionOutfitBuildOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/MetaHumanCrowdPipeline.h |
| Include Path | #include "MetaHumanCrowdPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdCollectionOutfitBuildOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyToActorOutfitMeshMap | TMap< FMetaHumanPaletteItemKey, TObjectPtr< USkeletalMesh > > | MetaHumanCrowdPipeline.h | ||
| BodyToInstancedOutfitMeshMap | TMap< FMetaHumanPaletteItemKey, TObjectPtr< USkeletalMesh > > | MetaHumanCrowdPipeline.h | ||
| BodyToInstancedOutfitTransformProviderMap | TMap< FMetaHumanPaletteItemKey, TObjectPtr< UAnimSequenceTransformProviderData > > | Pre-built ASTPDs for the instanced outfit meshes, keyed by the same body item key as BodyToInstancedOutfitMeshMap. | MetaHumanCrowdPipeline.h |