| InstancedMaterialData |
TMap< FName, TObjectPtr< UMaterialInterface > > |
Per-slot ISKM material binding for instanced meshes. |
Item/MetaHumanCrowdGroomPipeline.h |
- VisibleAnywhere
- BlueprintReadWrite
- Category="Build"
|
| InstancedMeshCustomDataFloats |
TArray< float > |
ISKM-wide per-instance custom data float buffer. |
Item/MetaHumanCrowdGroomPipeline.h |
- VisibleAnywhere
- BlueprintReadWrite
- Category="Build"
|
| OverrideMaterials |
TMap< FName, TObjectPtr< UMaterialInterface > > |
MID overrides for actor mesh components, keyed by material slot name. |
Item/MetaHumanCrowdGroomPipeline.h |
- VisibleAnywhere
- BlueprintReadWrite
- Category="Build"
|