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API > API/Plugins > API/Plugins/MetaHumanCrowd
| Name | FMetaHumanCrowdOutfitAssemblyOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Item/MetaHumanCrowdOutfitPipeline.h |
| Include Path | #include "Item/MetaHumanCrowdOutfitPipeline.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCrowdOutfitAssemblyOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstancedMaterialData | TMap< FName, TObjectPtr< UMaterialInterface > > | Per-slot ISKM material binding for instanced meshes. | Item/MetaHumanCrowdOutfitPipeline.h | |
| InstancedMeshCustomDataFloats | TArray< float > | ISKM-wide per-instance custom data float buffer. | Item/MetaHumanCrowdOutfitPipeline.h | |
| MeshComponentOverrideMaterials | TMap< FName, TObjectPtr< UMaterialInterface > > | MID overrides for actor mesh components, keyed by material slot name. | Item/MetaHumanCrowdOutfitPipeline.h |