Navigation
API > API/Plugins > API/Plugins/MetaHumanCrowd
Shared fragment for animation track pool scalability parameters. Set by the visualization trait, consumed by processors and the visualization component. A scalability system could adjust these at runtime to trade quality for performance.
| Name | FMetaHumanMassAnimationScalabilitySharedFragment |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Mass/MetaHumanMassFragments.h |
| Include Path | #include "Mass/MetaHumanMassFragments.h" |
Syntax
USTRUCT ()
struct FMetaHumanMassAnimationScalabilitySharedFragment : public FMassSharedFragment
Inheritance Hierarchy
- FMassElement → FMassSharedFragment → FMetaHumanMassAnimationScalabilitySharedFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimBlendTime | float | Duration in seconds of the crossfade blend when an entity changes animation sequence. | Mass/MetaHumanMassFragments.h |
|
| MaxBlendTracks | int32 | Maximum number of temporary blend tracks across all entities for this ISKM. | Mass/MetaHumanMassFragments.h |
|
| SteadyStateTracksPerSequence | int32 | Number of steady-state (phase-offset) tracks per animation sequence. | Mass/MetaHumanMassFragments.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMetaHumanMassAnimationScalabilitySharedFragment& Other |
Mass/MetaHumanMassFragments.h |