Navigation
API > API/Plugins > API/Plugins/MetaHumanCrowd
Blueprint interface for Actor classes used in the MetaHuman Mass crowd system on the Actor representation path. Implement this interface on any Actor Blueprint that should be driven by Mass. Each tick Mass read/writes animation state into the Actor for ISKM synchronization and locomotion.
| Name | IMetahumanMassCrowdActorBlueprintInterface |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Mass/IMetahumanMassCrowdActorBlueprintInterface.h |
| Include Path | #include "Mass/IMetahumanMassCrowdActorBlueprintInterface.h" |
Syntax
class IMetahumanMassCrowdActorBlueprintInterface : public IInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetahumanMassAnimDesc GetMetaHumanMassAnimDesc() |
Mass/IMetahumanMassCrowdActorBlueprintInterface.h |
|
|
void SetAnimations
(
const TMap< FName, UAnimSequence* >& Animations |
Mass/IMetahumanMassCrowdActorBlueprintInterface.h |
|
|
void SetMetaHumanMassAnimDesc
(
const FMetahumanMassAnimDesc& NewAnimDesc |
Mass/IMetahumanMassCrowdActorBlueprintInterface.h |
|
|
void SetTrajectory
(
const FTransformTrajectory& NewTrajectory |
Mass/IMetahumanMassCrowdActorBlueprintInterface.h |
|