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Pre-authored baked groom texture for a single (groom, head) pair, plus the wardrobe slot the groom lives in. The collection pipeline binds this onto the head's face material(s) at the face LODs listed in AppliesAtFaceLODs.
| Name | FMetaHumanCrowdGroomBakedTextureEntry |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Item/MetaHumanCrowdGroomPipeline.h |
| Include Path | #include "Item/MetaHumanCrowdGroomPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdGroomBakedTextureEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AppliesAtFaceLODs | TArray< int32 > | Face-LOD indices at which the baked texture is bound. | Item/MetaHumanCrowdGroomPipeline.h | |
| GroomTextureMinLOD | int32 | The effective GroomTextureMinLOD threshold. | Item/MetaHumanCrowdGroomPipeline.h | |
| PipelineSlotName | FName | Pipeline slot the groom lives in (e.g. "Hair", "Beard"); used as a parameter-name prefix. | Item/MetaHumanCrowdGroomPipeline.h | |
| Texture | TObjectPtr< UTexture > | Pre-authored baked groom texture, bound onto the face material's "{WardrobeSlot}AttributeMap" parameter. | Item/MetaHumanCrowdGroomPipeline.h |