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A geometry bundle containing the raw data needed to construct a USkeletalMesh.
Item pipelines produce these; the collection pipeline constructs final meshes from them.
| Name | FMetaHumanCrowdMeshGeometryBundle |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/MetaHumanCrowdTypes.h |
| Include Path | #include "MetaHumanCrowdTypes.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdMeshGeometryBundle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LODMaterialMaps | TArray< TArray< int32 > > | Per-LOD section->material remap, mirroring USkeletalMesh::FSkeletalMeshLODInfo::LODMaterialMap. | MetaHumanCrowdTypes.h | |
| Materials | TArray< FSkeletalMaterial > | Materials from the source asset, used during mesh construction. | MetaHumanCrowdTypes.h | |
| MeshDescriptions | TArray< FMeshDescription > | Mesh descriptions, one per LOD. Indices match the source mesh LOD indices. | MetaHumanCrowdTypes.h | |
| RefSkeleton | FReferenceSkeleton | Reference skeleton. May differ from the source if fitting adjusted bone poses. | MetaHumanCrowdTypes.h |