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API > API/Plugins > API/Plugins/MetaHumanCrowd
| Name | FMetaHumanCrowdCharacterBuildOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/Item/MetaHumanCrowdCharacterPipeline.h |
| Include Path | #include "Item/MetaHumanCrowdCharacterPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdCharacterBuildOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyMeasurements | TMap< FString, float > | Item/MetaHumanCrowdCharacterPipeline.h | ||
| BodyMesh | TObjectPtr< USkeletalMesh > | Item/MetaHumanCrowdCharacterPipeline.h | ||
| CompatibleBody | TObjectPtr< UMetaHumanCharacter > | Item/MetaHumanCrowdCharacterPipeline.h | ||
| FaceMesh | TObjectPtr< USkeletalMesh > | Item/MetaHumanCrowdCharacterPipeline.h | ||
| MergedHeadAndBodyMesh | TObjectPtr< USkeletalMesh > | Item/MetaHumanCrowdCharacterPipeline.h |