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API > API/Plugins > API/Plugins/MetaHumanCrowd
Collection-level build output for a groom item.
| Name | FMetaHumanCrowdCollectionGroomBuildOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowd/Public/MetaHumanCrowdPipeline.h |
| Include Path | #include "MetaHumanCrowdPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdCollectionGroomBuildOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ItemToActorGroomMeshMap | TMap< FMetaHumanPaletteItemKey, TObjectPtr< USkeletalMesh > > | MetaHumanCrowdPipeline.h | ||
| ItemToBakedGroomTexture | TMap< FMetaHumanPaletteItemKey, FMetaHumanCrowdGroomBakedTextureEntry > | Per-(groom, head) baked groom texture entries surfaced from the item-level FMetaHumanCrowdGroomBuildOutput::ItemToBakedGroomTexture. | MetaHumanCrowdPipeline.h | |
| ItemToInstancedGroomMeshMap | TMap< FMetaHumanPaletteItemKey, TObjectPtr< USkeletalMesh > > | MetaHumanCrowdPipeline.h | ||
| ItemToInstancedGroomTransformProviderMap | TMap< FMetaHumanPaletteItemKey, TObjectPtr< UAnimSequenceTransformProviderData > > | Pre-built ASTPDs for the instanced groom meshes, keyed by the same head item key as ItemToInstancedGroomMeshMap. | MetaHumanCrowdPipeline.h | |
| PipelineSlotName | FName | Pipeline slot the groom lives in (e.g. "Hair", "Beard"). | MetaHumanCrowdPipeline.h |