Description
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event.
Information
| Plugin | ControlRig |
| Category | DynamicHierarchy |
| Tags | SpawnAnimationChannel,Spawn Bool Animation Channel,Construction,Create,New,AddAnimationChannel,NewAnimationChannel,CreateAnimationChannel,AddChannel,NewChannel,CreateChannel,SpawnChannel,Spawn Float Animation Channel,Spawn Vector2D Animation Channel,Spawn Vector Animation Channel,Spawn Rotator Animation Channel |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| InitialValue | The initial value of the new animation channel | bool float Rotator Vector Vector 2D |
False |
| MinimumValue | The minimum value of the new animation channel | bool float Rotator Vector Vector 2D |
False |
| MaximumValue | The maximum value for the animation channel | bool float Rotator Vector Vector 2D |
True |
| LimitsEnabled | The enable settings for the limits | Rig Unit Hierarchy Add Animation Channel Empty Limit Settings Rig Unit Hierarchy Add Animation Channel Single Limit Settings FRigUnit_HierarchyAddAnimationChannel2DLimitSettings FRigUnit_HierarchyAddAnimationChannelVectorLimitSettings FRigUnit_HierarchyAddAnimationChannelRotatorLimitSettings |
() |
| Parent | The parent of the new element to add | Rig Element Key |
(Type=Bone,Name="") |
| Name | The name of the new element to add | FName |
NewChannel |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Item | The resulting item | Rig Element Key |