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SetShapeTransform is used to perform a change in the hierarchy by setting a single control's shape transform. This is typically only used during the Construction Event.
| Name | FRigUnit_SetShapeTransform |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlOffset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SetControlOffset.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Shape Transform", Category="Controls", DocumentationPolicy="Strict", Keywords="SetControlShapeTransform,Gizmo,GizmoTransform,MeshTransform", NodeColor="0, 0.364706, 1.0"))
struct FRigUnit_SetShapeTransform : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetShapeTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetShapeTransform() |
Units/Hierarchy/RigUnit_SetControlOffset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedControlIndex | FCachedRigElement | User to internally cache the index of the bone | Units/Hierarchy/RigUnit_SetControlOffset.h | |
| Control | FName | The name of the Control to set the transform for. | Units/Hierarchy/RigUnit_SetControlOffset.h |
|
| Transform | FTransform | The shape transform to set for the control | Units/Hierarchy/RigUnit_SetControlOffset.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SetControlOffset.h |