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FActivateCameraRigParams |
Parameter structure for activating a new camera rig. |
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FActiveCameraRigInfo |
Structure describing a camera rig that should be active. |
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FBlendCameraNodeEvaluator |
Base evaluator class for blend camera nodes. |
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FBlendStackCameraFreezeParams |
Parameter structure for freezing a camera rig inside a transient blend stack. |
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FBlendStackCameraInsertParams |
Parameter structure for inserting a camera rig into a persistent blend stack. |
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FBlendStackCameraNodeEvaluator |
Evaluator for a blend stack camera node. |
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FBlendStackCameraPushParams |
Parameter structure for pushing a camera rig onto a transient blend stack. |
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FBlendStackCameraRemoveParams |
Parameter structure for removing a camera rig from a persistent blend stack. |
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FBlendStackCameraRigEvent |
A structure describing an event happening on a blend stack. |
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FBooleanCameraParameter |
Boolean camera parameter. |
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FBooleanCameraRigParameterOverride |
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FBooleanCameraVariableReference |
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FBuiltInCameraVariables |
A utility class that provides definitions for "well-known" camera variables. |
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FCameraAssetBuilder |
A class that can prepare a camera asset for runtime use. |
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FCameraBlendedParameterUpdateParams |
Parameter structure for updating the pre-blended parameters of a camera node. |
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FCameraBlendedParameterUpdateResult |
Result of updating the pre-blended parameters of a camera node. |
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FCameraBuildLog |
Build log, populated when building a camera rig, or other camera asset. |
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FCameraBuildLogMessage |
A message emitted by a camera build process. |
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FCameraDirectorActivateParams |
Parameter structure for activating a camera director evaluator. |
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FCameraDirectorDeactivateParams |
Parameter structure for deactivating a camera director evaluator. |
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FCameraDirectorEvaluationParams |
Parameter structure for running a camera director. |
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FCameraDirectorEvaluationResult |
Result structure for running a camera director. |
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FCameraDirectorEvaluator |
Base class for camera director evaluators. |
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FCameraDirectorEvaluatorBuilder |
Structure for building director evaluators. |
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FCameraDirectorEvaluatorStorage |
Storage for a director evaluator. |
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FCameraDirectorFactoryCreateParams |
Parameter struct passed by an asset factory when a new camera asset is created. |
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FCameraDirectorInitializeParams |
Parameter structure for initializing a newly created camera director evaluator. |
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FCameraEvaluationContext |
Base class for providing a context to running camera rigs. |
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FCameraEvaluationContextActivateParams |
Parameter struct for activating an evaluation context, which happens when it is added to the camera system's context stack. |
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FCameraEvaluationContextDeactivateParams |
Parameter struct for deactivating an evaluation context, which happens when it is removed from the camera system's context stack. |
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FCameraEvaluationContextInitializeParams |
Parameter struct for initializing an evaluation context. |
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FCameraEvaluationContextStack |
A simple stack of evaluation contexts. The top one is the active one. |
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FCameraEvaluationService |
An evaluation service running on a camera system. |
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FCameraEvaluationServiceInitializeParams |
Parameter structure for initializing an evaluation service. |
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FCameraEvaluationServiceTeardownParams |
Parameter structure for tearing down an evaluation service. |
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FCameraEvaluationServiceUpdateParams |
Parameter structure for updating an evaluation service. |
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FCameraEvaluationServiceUpdateResult |
Result structure for updating an evaluation service. |
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FCameraIKAim |
A class that can manipulate a camera rig in order to aim it at a desired target. |
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FCameraIKAimParams |
Parameter structure for aiming a camera rig at a target. |
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FCameraNodeBlendParams |
Parameter struct for blending camera node tree results. |
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FCameraNodeBlendResult |
Result struct for blending camera node tree results. |
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FCameraNodeEvaluationParams |
Parameter structure for running a camera node evaluator. |
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FCameraNodeEvaluationResult |
Input/output result structure for running a camera node evaluator. |
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FCameraNodeEvaluator |
Base class for objects responsible for running a camera node. |
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FCameraNodeEvaluatorAllocationInfo |
Allocation information for an entire tree of node evaluators. |
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FCameraNodeEvaluatorBuilder |
Structure for building camera node evaluators. |
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FCameraNodeEvaluatorBuildParams |
Structure for building the tree of camera node evaluators. |
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FCameraNodeEvaluatorHierarchy |
A utility class that stores a flattened hierarchy of camera node evaluators. |
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FCameraNodeEvaluatorInitializeParams |
Structure for initializing a camera node evaluator. |
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FCameraNodeEvaluatorSerializeParams |
Parameter structure for serializing the state of a camera node evaluator. |
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FCameraNodeEvaluatorStorage |
A class responsible for storing a tree of camera node evaluators. |
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FCameraNodeEvaluatorTreeBuildParams |
Structure for building an entire tree of node evaluators. |
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FCameraNodeHierarchy |
A utility class that stores a flattened hierarchy of camera nodes. |
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FCameraNodePreBlendParams |
Parameter struct for blending camera node parameters. |
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FCameraNodePreBlendResult |
Result struct for blending camera node parameters. |
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FCameraObjectTypeID |
Identifier for a given RTTI-enabled class. |
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FCameraObjectTypeInfo |
Type information about an RTTI-enabled class. |
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FCameraObjectTypeRegistry |
Type registry of known RTTI-enabled classes. |
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FCameraOperation |
Base class for an operation to be executed on a camera rig. |
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FCameraOperationParams |
Parameter structure for executing camera operations. |
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FCameraOperationTypeID |
Simple type ID for camera operations. |
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FCameraPose |
Structure describing the state of a camera. |
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FCameraPoseFlags |
Boolean flags for each of the properties inside FCameraPose. |
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FCameraRigAllocationInfo |
Structure describing various allocations needed by a camera node. |
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FCameraRigAssetBuilder |
A class that can prepare a camera rig for runtime use. |
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FCameraRigAssetReference |
A structure holding a reference to a camera rig asset, along with the interface parameter override values. |
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FCameraRigBuildContext |
Camera rig asset build context. |
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FCameraRigEvaluationInfo |
A structure describing an active camera rig being evaluated, generally inside a blend stack. |
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FCameraRigInterface |
Structure defining the public data interface of a camera rig asset. |
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FCameraRigJoint |
A structure describing a joint in a camera rig. |
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FCameraRigJoints |
A structure describing the joints of a camera rig. |
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FCameraRigParameterOverrideBase |
Base struct for camera rig parameter overrides. |
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FCameraRigParameterOverrides |
A structure that holds lists of camera rig interface parameter overrides, one list per parameter type. |
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FCameraRigProxyTableEntry |
An entry in a camera rig proxy table. |
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FCameraRigProxyTableResolveParams |
Parameter structure for resolving a camera rig proxy from a proxy table. |
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FCameraRigTransitionConditionMatchParams |
Parameter structure for camera transitions. |
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FCameraSystemEvaluationParams |
Parameter structure for updating the camera system. |
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FCameraSystemEvaluationResult |
Result structure for updating the camera system. |
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FCameraSystemEvaluator |
The main camera system evaluator class. |
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FCameraSystemEvaluatorCreateParams |
Parameter structure for initializing a new camera system evaluator. |
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FCameraValueInterpolationParams |
Parameter structure for updating a value interpolator. |
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FCameraValueInterpolationResult |
Result structure for updating a value interpolator. |
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FCameraValueInterpolatorSerializeParams |
Parameter structure for serializing a value interpolator. |
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FCameraVariableDefinition |
A structure that describes a camera variable. |
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FCameraVariableID |
The ID of a camera variable, used to refer to it in a camera variable table. |
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FCameraVariableTable |
The camera variable table is a container for a collection of arbitrary values of various types. |
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FCameraVariableTableAllocationInfo |
A structure that describes the required camera variable table setup of a camera rig. |
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FDeactivateCameraRigParams |
Parameter structure for deaactivating a running camera rig. |
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FDefaultRootCameraNodeEvaluator |
Evaluator for the default root camera node. |
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FDoubleCameraParameter |
Double camera parameter. |
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FDoubleCameraRigParameterOverride |
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FDoubleCameraVariableReference |
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FFloatCameraParameter |
Float camera parameter. |
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FFloatCameraRigParameterOverride |
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FFloatCameraVariableReference |
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FInteger32CameraParameter |
Integer camera parameter. |
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FInteger32CameraRigParameterOverride |
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FInteger32CameraVariableReference |
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FPersistentBlendStackCameraNodeEvaluator |
Evaluator for a persistent blend stack. |
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FPostProcessSettingsCollection |
A class that can collect post-process settings, combining them with their associated blend weights. |
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FRootCameraNodeCameraRigEvent |
A structure describing an event on a root node. |
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FRootCameraNodeEvaluator |
Base class for the evaluator of a root camera node. |
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FRotator3dCameraParameter |
Rotator3d camera parameter. |
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FRotator3dCameraRigParameterOverride |
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FRotator3dCameraVariableReference |
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FRotator3fCameraParameter |
Rotator3f camera parameter. |
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FRotator3fCameraRigParameterOverride |
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FRotator3fCameraVariableReference |
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FSingleCameraRigEvaluationParams |
Parameter structure for evaluating a single camera rig. |
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FSingleCameraRigHierarchyBuildParams |
Parameter structure for building a single camera rig hierarchy. |
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FSingleValueCameraOperation |
A camera operation that tries to correct a single undetermined input value on a camera rig. |
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FTransform3dCameraParameter |
Transform3d camera parameter. |
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FTransform3dCameraRigParameterOverride |
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FTransform3dCameraVariableReference |
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FTransform3fCameraParameter |
Transform3f camera parameter. |
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FTransform3fCameraRigParameterOverride |
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FTransform3fCameraVariableReference |
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FTransientBlendStackCameraNodeEvaluator |
Evaluator for a transient blend stack. |
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FVector2dCameraParameter |
Vector2d camera parameter. |
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FVector2dCameraRigParameterOverride |
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FVector2dCameraVariableReference |
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FVector2fCameraParameter |
Vector2f camera parameter. |
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FVector2fCameraRigParameterOverride |
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FVector2fCameraVariableReference |
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FVector3dCameraParameter |
Vector3d camera parameter. |
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FVector3dCameraRigParameterOverride |
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FVector3dCameraVariableReference |
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FVector3fCameraParameter |
Vector3f camera parameter. |
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FVector3fCameraRigParameterOverride |
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FVector3fCameraVariableReference |
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FVector4dCameraParameter |
Vector4d camera parameter. |
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FVector4dCameraRigParameterOverride |
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FVector4dCameraVariableReference |
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FVector4fCameraParameter |
Vector4f camera parameter. |
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FVector4fCameraRigParameterOverride |
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FVector4fCameraVariableReference |
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FYawPitchCameraOperation |
A camera operation that tries to correct the yaw/pitch of a camera rig. |
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ICameraAssetEventHandler |
Interface for listening to changes on a camera asset. |
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ICameraRigAssetEventHandler |
Interface for listening to changes on a camera rig asset. |
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IHasCameraBuildStatus |
Interface for an object that can be built and has a build status, such as a camera asset or camera rig. |
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IObjectTreeGraphObject |
An interface that UObjects can implement to customize how they are represented and interacted with inside an object tree graph (see UObjectTreeGraph). |
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IObjectTreeGraphRootObject |
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TCameraArrayChangedEvent |
Parameter structure for an array property change event. |
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TCameraEventHandler |
Wrapper struct, or handle, for a listener of data change events. |
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TCameraEventHandlerContainer |
A wrapper struct for a list of listeners waiting to be notified of data changes. |
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TCameraNodeEvaluator |
Utility base class for camera node evaluators of a specific camera node type. |
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TCameraNodeEvaluatorAllocationInfo |
Allocation information for a node evaluator, auto-setup for a given type. |
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TCameraObjectStorage |
A utility class that allocates and stores objects of, or derived from, a common base class. |
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TCameraObjectStorageTraits |
Default traits for specific storages. |
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TCameraObjectTypeID |
Strongly-typed ID wrapper for an RTTI-enabled class. |
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TCameraParameterReader |
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TCameraPropertyChangedEvent |
Parameter structure for a value property change event. |
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TCameraValueInterpolationTraits |
Generic traits for interpolated value types. |
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TCameraValueInterpolator |
A value interpolator is a stand-alone object that can interpolate a given value towards a given target value. |
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TCameraVariableInterpolation |
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TCameraVariableTraits |
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TObjectChildrenView |
Structure that describes a list of children of an object. |
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TPopValueInterpolator |
A simple value interpolator that immediately "pops" to the target value. |
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UBlendCameraNode |
Base class for blend camera nodes. |
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UBlendStackCameraNode |
A blend stack implemented as a camera node. |
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UBooleanCameraVariable |
Boolean camera variable. |
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UCameraAsset |
A complete camera asset. |
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UCameraDirector |
Base class for a camera director. |
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UCameraNode |
The base class for a camera node. |
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UCameraRigAsset |
A camera rig asset, which runs a hierarchy of camera nodes to drive the behavior of a camera. |
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UCameraRigProxyAsset |
A proxy for a camera rig asset. |
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UCameraRigProxyTable |
A table that defines mappings between camera rig proxies and actual camera rigs. |
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UCameraRigTransition |
A camera transition. |
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UCameraValueInterpolator |
Base class for value interpolator parameters. |
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UCameraVariableAsset |
The base asset class for all camera variables. |
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UCameraVariableCollection |
An asset that represents a collection of camera variables. |
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UDefaultRootCameraNode |
The default implementation of a root camera node. |
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UDoubleCameraVariable |
Double camera variable. |
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UFloatCameraVariable |
Float camera variable. |
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UHasCameraBuildStatus |
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UInteger32CameraVariable |
Integer camera variable. |
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UObjectTreeGraphObject |
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UObjectTreeGraphRootObject |
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UPopValueInterpolator |
Simple interpolator that immediately "pops" to the target value. |
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 |
URotator3dCameraVariable |
Rotator3d camera variable. |
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URotator3fCameraVariable |
Rotator3f camera variable. |
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UTransform3dCameraVariable |
Transform3d camera variable. |
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UTransform3fCameraVariable |
Transform3f camera variable. |
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UVector2dCameraVariable |
Vector2d camera variable. |
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UVector2fCameraVariable |
Vector2f camera variable. |
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UVector3dCameraVariable |
Vector3d camera variable. |
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 |
UVector3fCameraVariable |
Vector3f camera variable. |
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 |
UVector4dCameraVariable |
Vector4d camera variable. |
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 |
UVector4fCameraVariable |
Vector4f camera variable. |
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