Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraIKAim.h |
| Include | #include "Core/CameraIKAim.h" |
Syntax
struct FCameraIKAimParams
Remarks
Parameter structure for aiming a camera rig at a target.
Variables
| Type | Name | Description | |
|---|---|---|---|
| double | AngleTolerance | The angle between desired and actual target below which we consider aiming is complete. | |
| bool | bIsFirstFrame | Whether this is the first update of the camera rig. | |
| float | DeltaTime | The time interval to use when updating the camera rig. | |
| double | DistanceTolerance | The distance between desired target and line of sight below which we consider aiming is complete. | |
| FCameraSystemEvaluator * | Evaluator | The camera system inside which the evaluation takes place. | |
| uint8 | MaxIterations | The maximum number of iterations to run. | |
| double | MinDistance | The distance below which aiming should not take place. | |
| FVector3d | TargetLocation | The desired target that the camera rig should be aiming at. |