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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigJoints.h |
| Include | #include "Core/CameraRigJoints.h" |
Syntax
class FCameraRigJoints
Remarks
A structure describing the joints of a camera rig. These joints allow for "manipulating" the rig, e.g. to make it point towards a desired target or direction.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddJoint
(
const FCameraRigJoint& InJoint |
Add a joint. | |
| void | AddJoint
(
const FCameraVariableDefinition& InVariableDefinition, |
Add a joint. | |
| void | AddYawPitchJoint
(
const FTransform3d& InTransform |
Add a joint related to the yaw/pitch built-in variable. | |
| TArrayView< const FCameraRigJoint > | GetJoints () |
Gets the joints. | |
| void | LerpAll
(
const FCameraRigJoints& ToJoints, |
Interpolate the joints towards anoter set of joints. | |
| void | OverrideAll
(
const FCameraRigJoints& OtherJoints |
Override the joints with another set of joints. | |
| void | Reset () |
Removes all previously added joints. | |
| void | Serialize
(
FArchive& Ar |
Typedefs
| Name | Description |
|---|---|
| FJointArray |