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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/RootCameraNodeCameraRigEvent.h |
| Include | #include "Core/RootCameraNodeCameraRigEvent.h" |
Syntax
struct FRootCameraNodeCameraRigEvent
Remarks
A structure describing an event on a root node.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCameraRigEvaluationInfo | CameraRigInfo | The evaluation information of the associated camera rig. | |
| ECameraRigLayer | EventLayer | The layer on which the event happened. | |
| ERootCameraNodeCameraRigEventType | EventType | The type of event. | |
| TObjectPtr< const UCameraRigTransition > | Transition | If a camera rig was activated, the transition used to activate it, if any. |