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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigAssetReference.h |
| Include | #include "Core/CameraRigAssetReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraRigAssetReference
Remarks
A structure holding a reference to a camera rig asset, along with the interface parameter override values.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCameraRigAssetReference
(
UCameraRigAsset* InCameraRig |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UCameraRigAsset * | GetCameraRig () |
Gets the referenced camera rig. | |
| const UCameraRigAsset * | GetCameraRig () |
Gets the referenced camera rig. | |
| const FCameraRigParameterOverrides & | Gets the parameter overrides. | ||
| FCameraRigParameterOverrides & | Gets the parameter overrides. | ||
| bool | IsValid () |
Returns whether this reference points to a valid camera rig. | |
| bool | SerializeFromMismatchedTag
(
FPropertyTag const& Tag, |
||
| void | SetCameraRig
(
UCameraRigAsset* InCameraRig |
Sets the referenced camerar rig. | |
| bool |