Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraSystemEvaluator.h |
| Include | #include "Core/CameraSystemEvaluator.h" |
Syntax
struct FCameraSystemEvaluationResult
Remarks
Result structure for updating the camera system.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsCameraCut | Whether this evaluation was a camera cut. | |
| bool | bIsValid | Whether this result is valid. | |
| FCameraPose | CameraPose | The result camera pose. | |
| FCameraVariableTable | VariableTable | The result camera variable table. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Reset () |
Reset this result to its default (non-valid) state. | |
| void | Reset
(
const FCameraNodeEvaluationResult& NodeResult |
Set this result to be equivalent to the given evaluation result. |