Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core
Inheritance Hierarchy
- UObject
- UCameraRigProxyAsset
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigProxyAsset.h |
| Include | #include "Core/CameraRigProxyAsset.h" |
Syntax
UCLASS (MinimalAPI)
class UCameraRigProxyAsset : public UObject
Remarks
A proxy for a camera rig asset.
This is useful for indicating that a camera rig should be activated in a camera director, but without hard-referencing a particular camera rig. This way, that camera director can be used by multiple cameras with their own camera rigs.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGuid | Guid | Unique identifier for this camera rig proxy. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCameraRigProxyAsset
(
const FObjectInitializer& ObjectInit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PostDuplicate
(
EDuplicateMode::Type DuplicateMode |