Datasmith is a collection of tools and plugins that bring entire pre-constructed scenes and complex assets created in a variety of industry-standard design applications into Unreal Engine.
The following pages will help you understand how Datasmith works, what kind of results it produces in Unreal, and how to use it to start crafting real-time visualizations around your design content.
Getting Started
Datasmith Overview
An overview of how Datasmith works, and what you should expect when you use it.
Importing Datasmith Content into Unreal Engine
How to use Datasmith to bring files that you create in supported 3D design applications into Unreal Engine.
Datasmith Exporter Plugin Release Notes
Information about the latest updates to the Datasmith Exporter plugins.
Guides
Datasmith Import Process
Contains details about specific issues in the way Datasmith imports scenes into Unreal, and next steps you can follow to work with the imported Assets in Unreal Engine.
Datasmith Reimport Workflow
Describes what happens when you reimport content that you brought into Unreal using Datasmith, and how you can take advantage of this iterative workflow.
Customizing the Datasmith Import Process
Describes how to import Datasmith and CAD files using Blueprint or Python, and how to change the way your scene is transformed into Unreal Assets and Actors.
Dataprep Import Customization
Make reusable recipes that import assets and prepare them for real-time rendering.
Using Datasmith Metadata
Get custom metadata about Assets into Unreal, and use Blueprint and Python scripting to work with that metadata in the Editor and at runtime.
Using Datasmith Direct Link
An overview of Datasmith Direct Link technology in Unreal Engine.
Software and File Type Interop Guides
3ds Max
The Datasmith 3ds Max Exporter plugin brings content from Autodesk 3ds Max into the Unreal Editor.
Archicad
How to import Datasmith scenes from Graphisoft Archicad into Unreal Engine.
Cinema 4D
Describes special considerations that apply only when you use Datasmith to bring scenes from Maxon Cinema 4D into the Unreal Editor.
Deltagen and VRED
Describes special considerations that apply when you use Datasmith to import scenes from 3DExcite Deltagen or Autodesk VRED.
Navisworks
Describes special considerations that apply only when you use Datasmith to bring scenes from Autodesk Navisworks into the Unreal Editor.
Revit
Describes special considerations that apply only when you use Datasmith to bring scenes from Autodesk Revit into the Unreal Editor.
Rhino
Describes special considerations that apply when you use Datasmith to import scenes from McNeel Rhinoceros 3D.
SketchUp Pro
Describes special considerations that apply only when you use Datasmith to bring scenes from Trimble SketchUp Pro into the Unreal Editor.
Solidworks
Describes how to install the Datasmith Solidworks Exporter plugin, how to get Solidworks content into Unreal Engine, and how Datasmith coverts Solidworks content.
CAD File Formats
Describes special considerations that apply when you use Datasmith to import content from CAD file formats.
IFC Files
Describes special considerations that apply only when you use Datasmith to bring scenes from IFC files into the Unreal Editor.
Reference
Datasmith Supported Platforms
Details what Datasmith features work on which different platforms.
Datasmith Supported Software and File Types
Details all the third-party software applications and data formats that Datasmith works with.