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Unreal Engine C++ API Reference > Runtime > Engine
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Classes
Type | Name | Description | |
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AEmitter | ||
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AEmitterCameraLensEffectBase | ||
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AParticleEventManager | ||
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FAccumulatedParticlePerfStats | Utility class for accumulating many frames worth of stats data. | |
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FAccumulatedParticlePerfStats_GPU | ||
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FAccumulatedParticlePerfStats_GT | ||
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FAccumulatedParticlePerfStats_RT | ||
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FFXBudget | ||
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FFXSystemSpawnParameters | Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached. | |
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FFXTimeData | Timing data for various parts of FX work. | |
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FLODSoloTrack | Temporary array for tracking 'solo' emitter mode. Entry will be true if emitter was enabled | |
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FNamedEmitterMaterial | ||
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FOnSystemFinished | Called when the particle system is done. | |
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FParticleBurst | ||
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FParticleBurstSignature | Fires when a particle system bursts | |
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FParticleCurvePair | ||
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FParticleDeathSignature | Fires when a particle dies | |
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FParticleEmitterReplayFrame | ||
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FParticleEventBurstData | Particle burst event data. | |
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FParticleEventCollideData | Collision particle event data. | |
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FParticleEventData | The base class for all particle event data. | |
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FParticleEventDeathData | Killed particle event data. | |
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FParticleEventKismetData | Kismet particle event data. | |
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FParticleEventSpawnData | Spawn particle event data. | |
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FParticleExistingData | Particle event data for particles that already existed at the time of the event | |
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FParticlePerfStats | ||
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FParticlePerfStats_GPU | Stats gathered from the GPU | |
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FParticlePerfStats_GT | Stats gathered on the game thread or game thread spawned tasks. | |
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FParticlePerfStats_RT | Stats gathered on the render thread. | |
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FParticlePerfStatsContext | ||
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FParticlePerfStatScope | ||
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FParticlePerfStatsListener | ||
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FParticlePerfStatsListener_CSVProfiler | Listener that hooks into the engine wide CSV Profiling systems. | |
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FParticlePerfStatsListener_DebugRender | This listener displays stats onto a debug canvas in a viewport. | |
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FParticlePerfStatsListener_GatherAll | Base class for listeners that gather stats on all systems in the scene. | |
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FParticlePerfStatsListener_TimedTest | Simple stats listener that will gather stats on all systems for N frames and dump the results to a CSV and the Log. | |
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FParticlePerfStatsManager | ||
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FParticleRandomSeedInfo | ||
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FParticleRequiredModule | ||
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FParticleSpawnSignature | Fires when a particle is spawned | |
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FParticleSysParam | Struct used for a particular named instance parameter for this ParticleSystemComponent. | |
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FParticleSystemLOD | Structure containing per-LOD settings that pertain to the entire UParticleSystem. | |
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FParticleSystemReplayFrame | A single frame within this replay | |
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FParticleSystemWorldManager | Main manager class for particle systems in the world. | |
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FParticleSystemWorldManagerTickFunction | ||
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FPSCPool | ||
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FPSCPoolElem | ||
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FPSCTickData | All data relating to a particle system's ticking. Kept in a cache friendly package. | |
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FSubUVBoundingGeometryBuffer | ||
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FSubUVDerivedData | ||
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FSubUVVertexResourceArray | Resource array to pass | |
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FWorldPSCPool | ||
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SubUVAnimationCookStats | ||
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UFXSystemAsset | ||
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UFXSystemComponent | ||
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UParticleEmitter | ||
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UParticleLODLevel | ||
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UParticleModule | ||
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UParticleModuleRequired | ||
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UParticleSpriteEmitter | ||
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UParticleSystem | A ParticleSystem is a complete particle effect that contains any number of ParticleEmitters. | |
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UParticleSystemComponent | A particle emitter. | |
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UParticleSystemReplay | ||
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USubUVAnimation | SubUV animation asset, which caches bounding geometry for regions in the SubUVTexture with non-zero opacity. |