Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleSystemReplay
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h |
Include | #include "Particles/ParticleSystemReplay.h" |
Syntax
class UParticleSystemReplay : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ClipIDNumber | Unique ID number for this replay clip |
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TArray< struct FParticleSystemReplayFrame > | Frames | Ordered list of frames |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleSystemReplay
(
const FObjectInitializer& ObjectInitializer |