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Unreal Engine C++ API Reference > Runtime > Engine > Particles
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
Syntax
class FSubUVDerivedData
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FVector2f > | BoundingGeometry |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Build
(
UTexture2D* SubUVTexture, |
|
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FString | GetDDCKeyString
(
const FGuid& StateId, |
|
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void | GetFeedback
(
UTexture2D* SubUVTexture, |
|
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void | Serialize
(
FStructuredArchive::FSlot Slot |