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Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FParticleEventData
- FParticleEventBurstData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleEventBurstData : public FParticleEventData
Remarks
Particle burst event data.
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ParticleCount |
Constructors
Type | Name | Description | |
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