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Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FParticleEventData
- FParticleExistingData
- FParticleEventCollideData
- FParticleEventDeathData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleExistingData : public FParticleEventData
Remarks
Particle event data for particles that already existed at the time of the event
Variables
Type | Name | Description | |
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FVector | Direction | The direction of the particle at the time of the event. |
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float | ParticleTime | How long the particle had been alive at the time of the event. |
Constructors
Type | Name | Description | |
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