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Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FRenderResource
- FVertexBuffer
- FSubUVBoundingGeometryBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
Syntax
class FSubUVBoundingGeometryBuffer : public FVertexBuffer
Variables
Type | Name | Description | |
---|---|---|---|
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FShaderResourceViewRHIRef | ShaderResourceView | |
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TArray< FVector2f > * | Vertices |
Constructors
Type | Name | Description | |
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FSubUVBoundingGeometryBuffer
(
TArray< FVector2f >* InVertices |
Destructors
Type | Name | Description | |
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Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |