Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FParticleEventData
- FParticleExistingData
- FParticleEventDeathData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleEventDeathData : public FParticleExistingData
Remarks
Killed particle event data.