Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AParticleEventManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h |
Include | #include "Particles/ParticleEventManager.h" |
Syntax
class AParticleEventManager : public AActor
Constructors
Type | Name | Description | |
---|---|---|---|
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AParticleEventManager
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | HandleParticleBurstEvents
(
UParticleSystemComponent* Component, |
|
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void | HandleParticleCollisionEvents
(
UParticleSystemComponent* Component, |
|
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void | HandleParticleDeathEvents
(
UParticleSystemComponent* Component, |
|
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void | HandleParticleSpawnEvents
(
UParticleSystemComponent* Component, |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level |