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Unreal Engine C++ API Reference > Runtime > Engine > Particles
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h |
Include | #include "Particles/ParticleModule.h" |
Syntax
struct FParticleRandomSeedInfo
Variables
Type | Name | Description | |
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uint8: 1 | bGetSeedFromInstance | If true, the module will attempt to get the seed from the owner instance. |
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uint8: 1 | bInstanceSeedIsIndex | If true, the seed value retrieved from the instance will be an index into the array of seeds. |
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uint8: 1 | bRandomlySelectSeedArray | If true, then randomly select a seed entry from the RandomSeeds array |
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uint8: 1 | bResetSeedOnEmitterLooping | If true, then reset the seed upon the emitter looping. |
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FName | ParameterName | The name to expose to the placed instances for setting this seed |
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TArray< int32 > | RandomSeeds | The random seed values to utilize for the module. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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int32 |