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Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FResourceArrayInterface
- FSubUVVertexResourceArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
Syntax
class FSubUVVertexResourceArray : public FResourceArrayInterface
Remarks
Resource array to pass
Constructors
Type | Name | Description | |
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FSubUVVertexResourceArray
(
void* InData, |
Overridden from FResourceArrayInterface
Type | Name | Description | |
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void | Discard () |
Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy. |
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bool | ||
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const void * | ||
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uint32 | ||
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bool | IsStatic () |
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void | SetAllowCPUAccess
(
bool bInNeedsCPUAccess |
Sets whether the resource array will be accessed by CPU. |