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Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FGCObject
- FParticleSystemWorldManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include | #include "Particles/ParticleSystemManager.h" |
Syntax
class FParticleSystemWorldManager : public FGCObject
Remarks
Main manager class for particle systems in the world.
Constructors
Type | Name | Description | |
---|---|---|---|
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FParticleSystemWorldManager
(
UWorld* InWorld |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Cleanup () |
|
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void | Dump () |
|
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FParticleSystemWorldManager * | ||
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UParticleSystemComponent * | GetManagedComponent
(
int32 Handle |
|
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FPSCTickData & | GetTickData
(
int32 Handle |
|
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void | Clean up dead components post GC | |
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void | OnShutdown () |
|
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void | OnStartup () |
|
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bool | ||
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void | Tick
(
ETickingGroup TickGroup, |
|
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void |
Overridden from FGCObject
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
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FString | Overload this method to report a name for your referencer |
Typedefs
Name | Description |
---|---|
FPSCTickListFunction |
Constants
Name | Description |
---|---|
MaxTickGroup | |
TickGroupEnum | |
WorldManagers |