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Unreal Engine C++ API Reference > Runtime > Engine > Particles
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h |
Include | #include "Particles/WorldPSCPool.h" |
Syntax
struct FWorldPSCPool
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | ||
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UParticleSystemComponent * | CreateWorldParticleSystem
(
UParticleSystem* Template, |
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void | Dump () |
Dumps the current state of the pool to the log. |
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void | Called when an in-use particle component is finished and wishes to be returned to the pool. |