Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h |
Include | #include "Particles/ParticleSystemReplay.h" |
Syntax
struct FParticleEmitterReplayFrame
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
int32 | EmitterType | Type of emitter (EDynamicEmitterType) |
![]() |
FDynamicEmitterReplayDataBase * | FrameState | State for the emitter this frame. The actual object type |
![]() |
int32 | OriginalEmitterIndex | Original index into the particle systems list of particle emitter indices. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |