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Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FTickFunction
- FParticleSystemWorldManagerTickFunction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include | #include "Particles/ParticleSystemManager.h" |
Syntax
struct FParticleSystemWorldManagerTickFunction : public FTickFunction
Variables
Type | Name | Description | |
---|---|---|---|
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FParticleSystemWorldManager * | Owner |
Overridden from FTickFunction
Type | Name | Description | |
---|---|---|---|
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FName | DiagnosticContext
(
bool bDetailed |
Function to give a 'context' for this tick, used for grouped active tick reporting |
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FString | Abstract function to describe this tick. | |
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void | ExecuteTick
(
float DeltaTime, |
Abstract function actually execute the tick. |