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Unreal Engine C++ API Reference > Runtime > Engine > Particles
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStats.h |
Include | #include "Particles/ParticlePerfStats.h" |
Syntax
struct FParticlePerfStats
Variables
Type | Name | Description | |
---|---|---|---|
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FParticlePerfStats_GT | GameThreadStats | Stats on GT and GT spawned concurrent work. |
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FParticlePerfStats_GPU | GPUStats | Stats from GPU work. |
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FParticlePerfStats_RT | RenderThreadStats | Stats on RT work. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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void | ||
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void | ||
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bool | ||
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FParticlePerfStats_GT & | Returns the current frame Game Thread stats. | |
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bool | ||
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bool | ||
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bool | ||
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FParticlePerfStats_GPU & | GetGPUStats () |
Returns the current frame GPU stats. |
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FParticlePerfStats_RT & | Returns the current frame Render Thread stats. | |
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FParticlePerfStats * | ||
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FParticlePerfStats * | GetStats
(
const UFXSystemComponent* Component |
|
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FParticlePerfStats * | GetStats
(
const UFXSystemAsset* System |
|
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bool | ||
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void | ||
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void | ||
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void | ||
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void | Reset
(
bool bSyncWithRT |
|
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void | ResetGT () |
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void | ResetRT () |
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void | SetCSVStatsEnabled
(
bool bEnabled |
|
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void | SetStatsEnabled
(
bool bEnabled |
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bool | ||
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void | Tick () |
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void | TickRT () |