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Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FParticleEventData
- FParticleEventBurstData
- FParticleEventKismetData
- FParticleEventSpawnData
- FParticleExistingData
- FParticleEventCollideData
- FParticleEventDeathData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleEventData
Remarks
The base class for all particle event data.
Variables
Type | Name | Description | |
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float | EmitterTime | The emitter time at the event. |
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TArray< class UParticleModuleEventSendToGame * > | EventData | Game specific event metadata |
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FName | EventName | The name of the event. |
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FVector | Location | The location of the event. |
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int32 | Type | The type of event that was generated. |
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FVector | Velocity | The velocity at the time of the event. |
Constructors
Type | Name | Description | |
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